Echo Nova

Level 3 • Corporate Experiment • Speedster / Soundwave

Played by Demo

Power Rating: 10 Stress: 8 Stamina: 10
EN No image
Echo Nova

Sound manipulator wields sonic energy.

ATTRIBUTES & SKILLS

Strength 0
Agility 2
Presence 3
Resolve 2
Insight 1
Tech 1
Drive 2
Focus 1
Close Combat 0
Ranged Combat 3
Knowledge 0
Empathy 1

ABILITIES & LOADOUT

Signature Ability

Power: 4

Echo Override

Once per session, global reverb pulse stuns enemies 1 round; allies gain +1 success on next roll.

Cooldown: Once per session

Combat Suit

Power: 4

Vocal Modulator & Sonar Mapping

Enhances sound manipulation and environmental awareness.

Effects
Vocal Modulator

Roll Presence to mimic voices or emit sound-based illusions.

+2
Sonar Mapping

Generate a full terrain map once per mission.

+2

POWERS (5)

Offensive

Sonic Burst
Ranged Combat

Pulse of sound: 1 HR damage per success.

Range: 1 Hex Damage: 1 HR per success

Defensive

Resonant Field
Presence

Nullify incoming ranged damage in your hex until next turn.

Range: Same Hex Nullify ranged damage

Utility

Echo Dash
Agility

Move through 2 hexes ignoring obstacles, bring another target.

Range: Any Hex / Sight Move & carry target

Area Attack

Harmonic Blast
Focus

Wave that deals 1 HR damage per target in hex.

Range: 1 Hex Damage: 1 HR per target

Support

Frequency Tuner
Tech

Heal all allies' devices/suits in same hex for 1 Stress.

Range: Same Hex Heal 1 Stress

EQUIPMENT (4)

Neural Disrupter Pistol

weapon • uncommon

Equipped

Fires targeted electromagnetic pulses to temporarily stun and scramble system buffers.

Stun: 3 Damage: 4

Bioware Adrenaline Pump

cyberware • uncommon

Equipped

Nerve system enhancer that delivers timed bursts of synthetic stimulants.

Agility: 1 Initiative: 2

MaxDoc Health Injector

consumable • common

×2

Standard military-grade booster containing nanites that rapidly repair cellular damage.

Heal: 40

Tactical Comm-Link

gear • common

Equipped

Encrypted broad-spectrum communication device with built-in signal scanners.

Range: 1000

TALENTS

Rhythm Fighter

+1 movement at start of your turn.

+2

Sound Shield

Absorb 1 HR when ally in hex is attacked (Agility reaction).

+3

Reverb Strike

+1 HR damage when hitting same target consecutively.

+2

WEAKNESSES

Glass Cannon

-3

Takes double damage from sonic feedback.

Distractible

-2

Must pass Resolve if exposed to opposing sound waves.

BACK TO CHARACTERS