Powers

Abilities and attacks available to characters.

Psonic Bark

Offensive

Concussive sound pulse: 1 HR damage; may disable tech-based targets.

Range: Same Hex
Damage: 1 HR damage
Uses: Ranged Combat
Effect: May disable tech targets

Nano-Gel Deployment

Support

Heal an ally for 2 Stress per success.

Range: 1 Hex
Damage: None
Uses: Empathy
Effect: Heal 2 Stress

Auto-Hack Surge

Utility

Interface with systems to disable or gain deeper access.

Range: Any Hex / Sight
Damage: None
Uses: Tech
Effect: Access/disable systems

Sonic Dash

Utility

Ignore opportunity attacks, deal 1 HR on arrival hex.

Range: Any Hex / Sight
Damage: 1 HR damage
Uses: Agility
Effect: Ignore opportunity attacks

Data Cloak

Defensive

Holographic decoy + stealth; foes must pass Insight or hit decoy.

Range: Same Hex
Damage: None
Uses: Focus
Effect: Enter stealth & create decoy

Sonic Burst

Offensive

Pulse of sound: 1 HR damage per success.

Range: 1 Hex
Damage: 1 HR per success
Uses: Ranged Combat
Effect: None

Resonant Field

Defensive

Nullify incoming ranged damage in your hex until next turn.

Range: Same Hex
Damage: None
Uses: Presence
Effect: Nullify ranged damage

Echo Dash

Utility

Move through 2 hexes ignoring obstacles, bring another target.

Range: Any Hex / Sight
Damage: None
Uses: Agility
Effect: Move & carry target

Harmonic Blast

Area Attack

Wave that deals 1 HR damage per target in hex.

Range: 1 Hex
Damage: 1 HR per target
Uses: Focus
Effect: None

Frequency Tuner

Support

Heal all allies' devices/suits in same hex for 1 Stress.

Range: Same Hex
Damage: None
Uses: Tech
Effect: Heal 1 Stress

Morphing Blades

Offensive

Transform limbs to weapons: 1 HR damage per success.

Range: Same Hex
Damage: 1 HR per success
Uses: Close Combat
Effect: None

Form Shift

Utility

Imitate humanoid for 1 scene; others need Insight to notice.

Range: Self
Damage: None
Uses: Insight
Effect: Disguise

Object Merge

Utility

Hand transforms into tools (key, lockpick, USB).

Range: Self
Damage: None
Uses: Tech
Effect: Create tools

Beat Pulse

Offensive

Leap to adjacent hex for 1 HR damage per success.

Range: 1 Hex
Damage: 1 HR per success
Uses: Drive
Effect: Leap attack

Gel Phase

Defensive

Semi-liquid form reduces damage by 1 per success.

Range: Self
Damage: None
Uses: Focus
Effect: Reduce damage

Fear Heavy Slam

Offensive

Gauntlet slam: 2 HR damage per success.

Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: None

Reinforce Systems

Utility

Patch defenses mid-fight; regain 1 Stress per success.

Range: Self
Damage: None
Uses: Tech
Effect: Regain Stress

Shock Core Pulse

Area Attack

EMP wave: 1 HR damage to enemies in 1-hex radius.

Range: Same Hex
Damage: 1 HR damage
Uses: Resolve
Effect: EMP

Power Fist Grapple

Utility

Grapple+crush: 1 HR per success + Immobilize 1 turn.

Range: Same Hex
Damage: 1 HR per success
Uses: Strength
Effect: Immobilize

Juggernaut Wall

Defensive

Block all damage in this hex for 1 round.

Range: Same Hex
Damage: None
Uses: Focus
Effect: Block damage

Fear Pulse

Offensive

Wave of fear: foes must resist or flee; villains take 1 HR.

Range: Any Hex / Sight
Damage: 1 HR (villains)
Uses: Presence
Effect: Force flee

Cloak of Night

Defensive

Invisible until you move or attack.

Range: Self
Damage: None
Uses: Focus
Effect: Stealth

Silent Blades

Offensive

Dual swords: 1 HR damage per success.

Range: Same Hex
Damage: 1 HR per success
Uses: Close Combat
Effect: None

Shadow Bind

Utility

Insight trap: Immobilize 1 turn.

Range: 1 Hex
Damage: None
Uses: Insight
Effect: Immobilize

Void Step

Utility

Teleport up to 1 hex, deal 1 HR per success.

Range: Any Hex / Sight
Damage: 1 HR per success
Uses: Agility
Effect: Teleport damage

Shockwave Slam

Offensive

Ground smash: knockback + 2 HR per success.

Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: Knockback

Bulwark Stance

Defensive

Focus to reduce incoming damage by 1 per success next turn.

Range: Self
Damage: None
Uses: Focus
Effect: Damage reduction

Juggernaut Charge

Offensive

Rush: 1 HR per success + push back.

Range: 1 Hex
Damage: 1 HR per success
Uses: Agility
Effect: Push back

Titan Grip

Utility

Grapple or wield heavy weapon: 2 HR per success.

Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: Grab or damage

Unstoppable Force

Utility

Resist all movement-impairing effects; Extend per success.

Range: Self
Damage: None
Uses: Resolve
Effect: Resist impair

Light Beam

Offensive

Concentrated beam: 1 HR per success.

Range: Same Hex
Damage: 1 HR per success
Uses: Ranged Combat
Effect: None

Healing Glow

Support

Heal an ally for 2 Stress per success.

Range: 1 Hex
Damage: None
Uses: Empathy
Effect: Heal Stress

Solar Flare

Area Attack

Explosive burst: 1 HR to all enemies in 1 hex.

Range: 1 Hex
Damage: 1 HR damage
Uses: Focus
Effect: Area damage