Powers
Abilities and attacks available to characters.
Psonic Bark
OffensiveConcussive sound pulse: 1 HR damage; may disable tech-based targets.
Nano-Gel Deployment
SupportHeal an ally for 2 Stress per success.
Auto-Hack Surge
UtilityInterface with systems to disable or gain deeper access.
Sonic Dash
UtilityIgnore opportunity attacks, deal 1 HR on arrival hex.
Data Cloak
DefensiveHolographic decoy + stealth; foes must pass Insight or hit decoy.
Sonic Burst
OffensivePulse of sound: 1 HR damage per success.
Resonant Field
DefensiveNullify incoming ranged damage in your hex until next turn.
Echo Dash
UtilityMove through 2 hexes ignoring obstacles, bring another target.
Harmonic Blast
Area AttackWave that deals 1 HR damage per target in hex.
Frequency Tuner
SupportHeal all allies' devices/suits in same hex for 1 Stress.
Morphing Blades
OffensiveTransform limbs to weapons: 1 HR damage per success.
Form Shift
UtilityImitate humanoid for 1 scene; others need Insight to notice.
Object Merge
UtilityHand transforms into tools (key, lockpick, USB).
Beat Pulse
OffensiveLeap to adjacent hex for 1 HR damage per success.
Gel Phase
DefensiveSemi-liquid form reduces damage by 1 per success.
Fear Heavy Slam
OffensiveGauntlet slam: 2 HR damage per success.
Reinforce Systems
UtilityPatch defenses mid-fight; regain 1 Stress per success.
Shock Core Pulse
Area AttackEMP wave: 1 HR damage to enemies in 1-hex radius.
Power Fist Grapple
UtilityGrapple+crush: 1 HR per success + Immobilize 1 turn.
Juggernaut Wall
DefensiveBlock all damage in this hex for 1 round.
Fear Pulse
OffensiveWave of fear: foes must resist or flee; villains take 1 HR.
Cloak of Night
DefensiveInvisible until you move or attack.
Silent Blades
OffensiveDual swords: 1 HR damage per success.
Shadow Bind
UtilityInsight trap: Immobilize 1 turn.
Void Step
UtilityTeleport up to 1 hex, deal 1 HR per success.
Shockwave Slam
OffensiveGround smash: knockback + 2 HR per success.
Bulwark Stance
DefensiveFocus to reduce incoming damage by 1 per success next turn.
Juggernaut Charge
OffensiveRush: 1 HR per success + push back.
Titan Grip
UtilityGrapple or wield heavy weapon: 2 HR per success.
Unstoppable Force
UtilityResist all movement-impairing effects; Extend per success.
Light Beam
OffensiveConcentrated beam: 1 HR per success.
Healing Glow
SupportHeal an ally for 2 Stress per success.
Solar Flare
Area AttackExplosive burst: 1 HR to all enemies in 1 hex.