QUICK START

New to Masks & Machines? This guide will get you playing in minutes. Learn the basics, pick a character, and jump into the action.

HOW TO PLAY

01

ATTRIBUTES & DICE

Your character has 12 attributes rated 1-4. Each level maps to a die:

Level 1d6
Level 2d8
Level 3d10
Level 4d12
02

SKILL CHECKS

When you attempt something risky, roll your Attribute die + Skill die and try to beat the difficulty number set by the GM.

Example: Hacking a terminal
Tech (d10) + Knowledge (d8) vs Difficulty 12
03

COMBAT

Combat is turn-based. Initiative = Agility + d10 roll. On your turn you can Move, Attack, or use a Signature Ability.

Attack: Your attack die vs target's Agility die.
Damage: (Attack - Defense) ÷ 2 + power bonus.
Critical: Max roll = 1.5× damage!
04

BUILD YOUR RUNNER

Characters are built from components:

  • Archetypes — your role/class (1-5)
  • Powers — attacks & abilities (0-10)
  • Talents — passive bonuses (0-5)
  • Combat Suit — your armor (0-1)
  • Weaknesses — flaws for flavor (0-4)
  • Signature Abilities — ultimates (0-2)
05

JOIN A CAMPAIGN

Get an invite code from a GM, join their campaign, select your character, and you're ready to play. Sessions happen live with chat, dice rolling, and GM narration.

06

TOOLS ON THIS SITE

Everything you need to play is here:

ARCHETYPES

Choose your role in the sprawl.

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Alchemist

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Speedster

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Shapechanger

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Mechanist

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Weapon Master

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Lightbringer

PREMADE CHARACTERS

Don't want to build from scratch? Pick one of these and start playing immediately.

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Byte

Cyberspawn

Advanced sentient AI in dog form.

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Echo Nova

Corporate Experiment

Sound manipulator wields sonic energy.

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Warp Shifter

Metahuman

Shapeshifting entity that forms weapons and tools.

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Titan Vanguard

Failed Prototype

Armored powerhouse with exoskeleton.

READY TO PLAY?

Create your runner, join a campaign, and dive into the neon-lit sprawl.