Phantom Striker

Level 4 • Mysterious Origins • Weapon Master / Dark Avenger

Played by Demo

Power Rating: 12 Stress: 12 Stamina: 8
PS No image
Phantom Striker

Stealthy assassin manipulating shadows.

ATTRIBUTES & SKILLS

Strength 0
Agility 3
Presence 0
Resolve 1
Insight 2
Tech 0
Drive 1
Focus 3
Close Combat 3
Ranged Combat 0
Knowledge 1
Empathy 0

ABILITIES & LOADOUT

Signature Ability

Power: 4

Ghost in the Veil

Once per session, become untargetable and undetectable for one round (no direct damage).

Cooldown: Once per session

Combat Suit

Power: 5

Shadow Suit

Stealth-enhancing suit with energy-forged weapons.

Effects
Adaptive Cloak

Success on Focus grants Stealth condition.

+3
Shadow Blades

+1 HR damage on crit with energy blades.

+2

POWERS (5)

Offensive

Fear Pulse
Presence

Wave of fear: foes must resist or flee; villains take 1 HR.

Range: Any Hex / Sight Damage: 1 HR (villains) Force flee
Silent Blades
Close Combat

Dual swords: 1 HR damage per success.

Range: Same Hex Damage: 1 HR per success

Defensive

Cloak of Night
Focus

Invisible until you move or attack.

Range: Self Stealth

Utility

Shadow Bind
Insight

Insight trap: Immobilize 1 turn.

Range: 1 Hex Immobilize
Void Step
Agility

Teleport up to 1 hex, deal 1 HR per success.

Range: Any Hex / Sight Damage: 1 HR per success Teleport damage

EQUIPMENT (4)

Mono-Molecular Katana

weapon • legendary

Equipped

A sword with a blade honed to a single molecule thickness. Inflicts severe armor-piercing damage.

Ap: 4 Damage: 8

Thermal Dagger

weapon • common

Equipped

Compact blade utilizing superheated plasma edges for close-quarter breaches.

Fire: 1 Damage: 3

Ocular Cyber-Implant (MK.III)

cyberware • rare

Equipped

Advanced neural-optical unit enabling multi-spectrum night vision and target detection.

Perception: 2 Night Vision: 1

Adrenaline Spike Hypo

consumable • uncommon

×2

Combat stimulant that raises reflex rating for a short duration.

Buff: speed Duration: 3

TALENTS

Ambush Specialist

+1 success when attacking unaware targets.

+2

Master Duelist

+1 success to Close Combat when dual-wielding.

+2

Shadowmeld

Hide (stealth) even in partial cover or low light.

+3

WEAKNESSES

Code of Honor

-2

Will not kill or harm innocents.

Solo Operative

-2

Penalties when not acting independently.

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