Titan Vanguard

Level 4 • Failed Prototype • Mechanist / Brute

Played by Demo

Power Rating: 11 Stress: 6 Stamina: 12
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Titan Vanguard

Armored powerhouse with exoskeleton.

ATTRIBUTES & SKILLS

Strength 3
Agility 1
Presence 1
Resolve 3
Insight 0
Tech 2
Drive 1
Focus 0
Close Combat 3
Ranged Combat 0
Knowledge 1
Empathy 0

ABILITIES & LOADOUT

Signature Ability

Power: 4

Iron Rampart (Titan Variant)

Once per session, become an immovable wall: allies take –2 HR damage; you can't move or act but can't be displaced or stunned.

Cooldown: Once per session

Combat Suit

Power: 5

Reinforced Plating with Kinetic Absorption

Heavy-duty armor with energy absorption capabilities.

Effects
Reinforced Plating

+1 HR damage resistance once per encounter.

+2
Kinetic Absorption Field

Absorb 1 HR damage and store it for your next strike.

+3

POWERS (5)

Offensive

Fear Heavy Slam
Strength

Gauntlet slam: 2 HR damage per success.

Range: Same Hex Damage: 2 HR per success

Utility

Reinforce Systems
Tech

Patch defenses mid-fight; regain 1 Stress per success.

Range: Self Regain Stress
Power Fist Grapple
Strength

Grapple+crush: 1 HR per success + Immobilize 1 turn.

Range: Same Hex Damage: 1 HR per success Immobilize

Area Attack

Shock Core Pulse
Resolve

EMP wave: 1 HR damage to enemies in 1-hex radius.

Range: Same Hex Damage: 1 HR damage EMP

Defensive

Juggernaut Wall
Focus

Block all damage in this hex for 1 round.

Range: Same Hex Block damage

EQUIPMENT (4)

Heavy Kinetic Cannon

weapon • legendary

Equipped

A large vehicle-mounted prototype cannon configured for personal deployment. Heavy punch.

Slow: 2 Damage: 12

Subdermal Armor Plating

cyberware • rare

Equipped

Injected carbon-lattice sheets that fortify body durability against impact.

Armor: 3 Stamina: 10

MaxDoc Health Injector

consumable • common

×4

Standard military-grade booster containing nanites that rapidly repair cellular damage.

Heal: 40

Nanite Repair Spray

gear • uncommon

×2

Sprayable micro-nanites that solder wiring and restore vehicle/armor plating.

Repair: 50

TALENTS

Living Tank

Use Juggernaut Wall to shield adjacent hex.

+3

Tech-Integrated Reflexes

Reroll once per combat on Tech or Defense.

+2

Power Leap

Use Drive to jump large gaps or walls.

+2

WEAKNESSES

Overheating Core

-3

Fail 3 heavy ability uses => out 1d6 rounds.

Size Vulnerability

-2

Ranged attacks gain +1 success vs. you.

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