Vera Lux
Level 4 • Legacy Hero • Lightbringer / Brute
Played by Demo
Solar descendant with light-based abilities.
ATTRIBUTES & SKILLS
ABILITIES & LOADOUT
Signature Ability
Hope of the World
Once per session, heal all allies in same/adjacent hex to full Stamina & Stress; you can't use powers until recharged by sunlight.
Combat Suit
Solar-Powered Combat Suit
Enhances melee capabilities and absorbs solar energy for extended operations.
Effects
Boost melee damage and block small projectiles.
Absorb sunlight to extend operation by one day.
POWERS (8)
Offensive
Shockwave Slam
StrengthGround smash: knockback + 2 HR per success.
Juggernaut Charge
AgilityRush: 1 HR per success + push back.
Light Beam
Ranged CombatConcentrated beam: 1 HR per success.
Defensive
Bulwark Stance
FocusFocus to reduce incoming damage by 1 per success next turn.
Utility
Titan Grip
StrengthGrapple or wield heavy weapon: 2 HR per success.
Unstoppable Force
ResolveResist all movement-impairing effects; Extend per success.
Support
Healing Glow
EmpathyHeal an ally for 2 Stress per success.
Area Attack
Solar Flare
FocusExplosive burst: 1 HR to all enemies in 1 hex.
EQUIPMENT (4)
Smart Assault Rifle
weapon • rare
Equipped with micro-gyros and target-assist links for high accuracy in kinetic combat.
Subdermal Armor Plating
cyberware • rare
Injected carbon-lattice sheets that fortify body durability against impact.
MaxDoc Health Injector
consumable • common
Standard military-grade booster containing nanites that rapidly repair cellular damage.
Tactical Comm-Link
gear • common
Encrypted broad-spectrum communication device with built-in signal scanners.
TALENTS
Regeneration
Recover 1 Stamina per round or all per scene.
Reputation
Edge in social when invoking your legacy.
Ancestral Guidance
Once per session, call on ancestors for insight.
WEAKNESSES
Unstable Strength
Cannot perform non-lethal attacks.
Energy Dependency
Must absorb sunlight every 24h or lose powers.