Vera Lux

Level 4 • Legacy Hero • Lightbringer / Brute

Played by Demo

Power Rating: 12 Stress: 10 Stamina: 8
VL No image
Vera Lux

Solar descendant with light-based abilities.

ATTRIBUTES & SKILLS

Strength 3
Agility 2
Presence 1
Resolve 2
Insight 0
Tech 0
Drive 0
Focus 2
Close Combat 3
Ranged Combat 0
Knowledge 1
Empathy 1

ABILITIES & LOADOUT

Signature Ability

Power: 5

Hope of the World

Once per session, heal all allies in same/adjacent hex to full Stamina & Stress; you can't use powers until recharged by sunlight.

Cooldown: Once per session

Combat Suit

Power: 4

Solar-Powered Combat Suit

Enhances melee capabilities and absorbs solar energy for extended operations.

Effects
Reinforced Gauntlets

Boost melee damage and block small projectiles.

+2
Energy Storage

Absorb sunlight to extend operation by one day.

+2

POWERS (8)

Offensive

Shockwave Slam
Strength

Ground smash: knockback + 2 HR per success.

Range: Same Hex Damage: 2 HR per success Knockback
Juggernaut Charge
Agility

Rush: 1 HR per success + push back.

Range: 1 Hex Damage: 1 HR per success Push back
Light Beam
Ranged Combat

Concentrated beam: 1 HR per success.

Range: Same Hex Damage: 1 HR per success

Defensive

Bulwark Stance
Focus

Focus to reduce incoming damage by 1 per success next turn.

Range: Self Damage reduction

Utility

Titan Grip
Strength

Grapple or wield heavy weapon: 2 HR per success.

Range: Same Hex Damage: 2 HR per success Grab or damage
Unstoppable Force
Resolve

Resist all movement-impairing effects; Extend per success.

Range: Self Resist impair

Support

Healing Glow
Empathy

Heal an ally for 2 Stress per success.

Range: 1 Hex Heal Stress

Area Attack

Solar Flare
Focus

Explosive burst: 1 HR to all enemies in 1 hex.

Range: 1 Hex Damage: 1 HR damage Area damage

EQUIPMENT (4)

Smart Assault Rifle

weapon • rare

Equipped

Equipped with micro-gyros and target-assist links for high accuracy in kinetic combat.

Damage: 6 Accuracy: 2

Subdermal Armor Plating

cyberware • rare

Equipped

Injected carbon-lattice sheets that fortify body durability against impact.

Armor: 3 Stamina: 10

MaxDoc Health Injector

consumable • common

×2

Standard military-grade booster containing nanites that rapidly repair cellular damage.

Heal: 40

Tactical Comm-Link

gear • common

Equipped

Encrypted broad-spectrum communication device with built-in signal scanners.

Range: 1000

TALENTS

Regeneration

Recover 1 Stamina per round or all per scene.

+3

Reputation

Edge in social when invoking your legacy.

+2

Ancestral Guidance

Once per session, call on ancestors for insight.

+3

WEAKNESSES

Unstable Strength

-2

Cannot perform non-lethal attacks.

Energy Dependency

-3

Must absorb sunlight every 24h or lose powers.

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