Powers

Abilities and attacks available to characters.

Psonic Bark

Offensive

Concussive sound pulse: 1 HR damage; may disable tech-based targets.

Range: Same Hex
Damage: 1 HR damage
Uses: Ranged Combat
Effect: May disable tech targets

Sonic Burst

Offensive

Pulse of sound: 1 HR damage per success.

Range: 1 Hex
Damage: 1 HR per success
Uses: Ranged Combat
Effect: None

Morphing Blades

Offensive

Transform limbs to weapons: 1 HR damage per success.

Range: Same Hex
Damage: 1 HR per success
Uses: Close Combat
Effect: None

Beat Pulse

Offensive

Leap to adjacent hex for 1 HR damage per success.

Range: 1 Hex
Damage: 1 HR per success
Uses: Drive
Effect: Leap attack

Fear Heavy Slam

Offensive

Gauntlet slam: 2 HR damage per success.

Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: None

Fear Pulse

Offensive

Wave of fear: foes must resist or flee; villains take 1 HR.

Range: Any Hex / Sight
Damage: 1 HR (villains)
Uses: Presence
Effect: Force flee

Silent Blades

Offensive

Dual swords: 1 HR damage per success.

Range: Same Hex
Damage: 1 HR per success
Uses: Close Combat
Effect: None

Shockwave Slam

Offensive

Ground smash: knockback + 2 HR per success.

Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: Knockback

Juggernaut Charge

Offensive

Rush: 1 HR per success + push back.

Range: 1 Hex
Damage: 1 HR per success
Uses: Agility
Effect: Push back

Light Beam

Offensive

Concentrated beam: 1 HR per success.

Range: Same Hex
Damage: 1 HR per success
Uses: Ranged Combat
Effect: None