Powers
Abilities and attacks available to characters.
Psonic Bark
OffensiveConcussive sound pulse: 1 HR damage; may disable tech-based targets.
Range: Same Hex
Damage: 1 HR damage
Uses: Ranged Combat
Effect: May disable tech targets
Sonic Burst
OffensivePulse of sound: 1 HR damage per success.
Range: 1 Hex
Damage: 1 HR per success
Uses: Ranged Combat
Effect: None
Morphing Blades
OffensiveTransform limbs to weapons: 1 HR damage per success.
Range: Same Hex
Damage: 1 HR per success
Uses: Close Combat
Effect: None
Beat Pulse
OffensiveLeap to adjacent hex for 1 HR damage per success.
Range: 1 Hex
Damage: 1 HR per success
Uses: Drive
Effect: Leap attack
Fear Heavy Slam
OffensiveGauntlet slam: 2 HR damage per success.
Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: None
Fear Pulse
OffensiveWave of fear: foes must resist or flee; villains take 1 HR.
Range: Any Hex / Sight
Damage: 1 HR (villains)
Uses: Presence
Effect: Force flee
Silent Blades
OffensiveDual swords: 1 HR damage per success.
Range: Same Hex
Damage: 1 HR per success
Uses: Close Combat
Effect: None
Shockwave Slam
OffensiveGround smash: knockback + 2 HR per success.
Range: Same Hex
Damage: 2 HR per success
Uses: Strength
Effect: Knockback
Juggernaut Charge
OffensiveRush: 1 HR per success + push back.
Range: 1 Hex
Damage: 1 HR per success
Uses: Agility
Effect: Push back
Light Beam
OffensiveConcentrated beam: 1 HR per success.
Range: Same Hex
Damage: 1 HR per success
Uses: Ranged Combat
Effect: None